Saturday, September 25, 2010

Wednesday, May 26, 2010

Eye in the sky



Multiple shots stitched into a panorama then warped to form a miniature globe using the Polar Coordinate function in Pshop. After some paint cleanup I present to you my miniature worlds.

Sunday, April 18, 2010

H.E.L.P.eR


One of my favorite characters from "The Venture Brothers" Such a simple character, finished it while watching a few episodes. Now to make some of his kickass gadgets!

Friday, April 9, 2010

Chubu 01

Chubu 01, designed by Kazushi Kobayashi.

I'm absolutely blown away by Kazushi Kobayashi's robot models. What can I say, I'm a sucker for retro-futuristic robotics. Concept sheet followed by my progress on Chubu 01.

Blocking Pass
Detail pass

Environment Project

Illustration by Tanaka Tatsuyuki from "Cannabis Works"

Current Progress Renders


Reference Day!



Out at the USS Hornet, Alameda CA. Expanding my mechanical and hard surface reference library.

Draft CT44 Render, 720HD currently rendering

Saturday, March 13, 2010

Odonata WIP Update

Progress!! The GDC crunch has been treating Odonata quite well and I have been spending my time in UV/Material land. Randomly its been smooth due to Mayas newer UV tools. Thanks Autodesk, its about time we had a smarter set of tools.

Today I worked on the exhaust and the wing tubular chassis.

Tuesday, March 9, 2010

Titanium Material Test

I'm excited that things are all finally working! Waterspots, Scratches, Dirt, Reflection Map and all. Its been a twisty road getting used to working with maya shaders but things are looking up.

Next Up: Fuselage Materials.

Thursday, January 28, 2010

Odonata WIP








Work in progress: (Odonata)

Concept Art by Leading Light design studio.

Tuesday, January 5, 2010

Mathmatical Flames

Everything in the world of cg art is a wild mathematical equation masked with a creative user interface to hide the algebraic wilderness. I recently dug deeper into the rabbit hole and have been enjoying the flame equation.